

- #How to create a class in java with source code update#
- #How to create a class in java with source code code#
All sub panels and fields are placed in a GridLayout of 3x3. SudokuPanel contains 9 sub panels each containing 9 fields. It also creates the Game class, and adds SudokuPanel and ButtonPanel as observers to it. This class builds up the user interface by creating a JFrame and placing SudokuPanel and ButtonPanel inside this frame. The view also is the entry point of this application the Sudoku class contains the main method. These updates of the view are limited to changing colors and changing the number of a field. The view responses to this notification and updates. The controllers react to user input and implement changes to the model.

There is not much to say about the view part, only the structure of the panels.
#How to create a class in java with source code code#
This part will never be reached, hopefully.Ĭopy Code private boolean isValid( int game) ) Ī valid game has in every row, every column, and every region the numbers 1 to 9.

This is achieved by the method below, which needs to be called by the user as generateSudoku(new int, 0). Generate Solutionīefore we can start generating a game, we must first generate a solution.
#How to create a class in java with source code update#
When the Game class executes setChanged() followed by notifyObservers(.), the observers will execute their update(.) method.īesides the Game class, the model consists of an enumeration called UpdateAction which will tell observers what kind of update has taken place.

This particular application contains two observers, ButtonPanel and SudokuPanel. Check user input against generated solution īecause the Game class extends Observable, it can and does notify observers when certain changes have been performed.The most important part of this application is in the Game class, which includes the following functionality: The rules used in this implementation are as follows: After checking for errors, the program marks valid fields green and invalid fields red. Turning on help will mark all possible fields for the selected number. This version includes an intuitive interface with the ability to use help and to check for errors. This article is on the implementation of a Sudoku game in Java.
